The sequels totally miss the point of how synchronization drives the first game. That's why killing bystanders also cost you synchronization: You weren't performing compatibly with the memory you were trying to retrieve. The real Altair was too nimble to fall of a building, too stealthy to attract attention, and more lethal than Agent 47 (ooo, I went there). Why? Because you suck, I mean, you weren't as good an assassin as Altair, that's why. If you got hurt or fell off a building, you lost synchronization. There's just synchronization-how close you (Desmond Miles) could faithfully recreate the actions of ancestor Altair. In AC1, there's no such thing as health or armor.
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